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Sin Slayers from goonsworm get a release date and new trailer.

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The full version of goonsworm studioSin Slayers is set to be released on Steam this coming September 5th, 2019. Check out the new debut video for the game down below along with a number of other tidbits from the press release.

Sin Slayers is a pixel-art RPG with a dark fantasy setting. The game is currently in the top 200 most wish-listed games on Steam and the demo version of Sin Slayers: The First Sin has been downloaded more than 100,000 times.

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Sin Slayers is a dark RPG set in a treacherous underworld. The player will need to create, equip and lead a team of heroes, each with their own pros and cons that you must incorporate into your strategy. To escape your doom, you must slay the seven Sin Lords. Fight in JRPG-inspired turn-based combat and explore a roguelike world, thanks to randomly generated maps and encounters, and the varying difficulty of every playthrough.

Key features:

  •     10 playable characters
  •     Classic turn-based JRPG combat system
  •     Randomly generated levels will let players find new secrets, monsters and events on each playthrough
  •     Lots of additional quests and tasks from NPC’s
  •     A dark fantasy atmosphere inspired by Castlevania, Diablo and the Dark Souls series
  •     Your choices determine the difficulty of each playthrough
  •     Cursed locations: Each region is cursed in one way or another. You must adjust your playstyle to succeed
  •     A wide variety of skills to learn, armor to craft, and artifacts to discover

The demo version of Sin Slayers: The First Sin received a lot of positive feedback from players and the press.

“We got huge feedback from players of the demo. This helped us focus on gameplay and balance improvements that have made the game much more exciting. Now the gameplay, setting, and stories of the damned souls all work together, and that’s what we were striving for all along.” – Vadim Rybkin, Chief Marketing Officer.

“We got huge feedback from players of the demo. This helped us focus on gameplay and balance improvements that have made the game much more exciting. Now the gameplay, setting, and stories of the damned souls all work together, and that’s what we were striving for all along.” – Vadim Rybkin, Chief Marketing Officer.

Story: Sin Slayers is set in a world between worlds, the Valley of Fallen Sinners, where our heroes have been imprisoned after their deaths. To return to the world of the living they need to travel seven cursed lands, slay the seven Sin Lords, and destroy the seven magical seals. Wander through primeval forests, boneyards filled with crypts and the graves of fallen warriors, and other damned regions that will test even the bravest heart.

Classic JRPG turn-based combat system: Sin Slayers’ turn-based combat system is built upon tactical decisions and team management. Every hero has unique combat skills and abilities, but only three will be available in your vanguard as you battle the underworld’s demonic hordes. The Priestess can heal her team, the Defender can shield the fragile Huntress and Priestess, and the Warrior can deal out punishing amounts of damage.

Atmosphere and universe: The world and environments of Sin Slayers are inspired by the dark atmosphere of games like Dark Souls, Bloodborne and Diablo. The hopelessness and suffering of our heroes’ souls are reflected in the game’s monster design, dialogues, and cursed regions. The developers have pioneered the “bold” pixel technique to create darker shadows, dirtier dirt and more immersive surroundings. Bold pixel creates a truly unique atmosphere for the underworld.

Randomly generated locations: Random level generation means tons of replayability. Every location will be different every time you play, allowing players to make new discoveries with each playthrough. Every region has its own curse that directly impacts gameplay. For example, in the Forest of Gluttony eating will raise the Sinfulness of your squad. In the Village of Envy, players won’t be able to earn souls if their Sinfulness score isn’t high enough.

Characters: The game has 10 playable characters, each one of whom has their own unique set of skills and abilities. Your vanguard will always consist of 3 units, with the others remaining behind to protect the Old Church. Players must carefully consider who they wish to bring to the fight based on the strengths and weaknesses of the next boss, the current location’s specific curse, and their own playstyle.

Sinfulness: Your actions and decisions along the way drive the Sinfulness of your team. If your Sinfulness score is high, expect tougher monsters but also better loot. If you want to keep things easy, make sure your sins are few.

Skills and Crafting: The abundance of quests, items, secret locations  and resources in the game will satisfy any “Munchkin.” The player will be able to craft a variety of items, weapons, armor and elixirs, from ordinary swords and iron armor to enchanted shields and fiery cloaks that will greatly boost squad strength. Each character in Sin Slayers has their own skill tree, including strikes, evasion, endurance, exhaustion of the enemy, and many other abilities. The player is free to build squad tactics as they see fit.

Additional quests: The world of Sin Slayers is filled with optional tasks and random encounters. Every quest will add new goals and rewards to your playthrough. For example, you can decide to help a cursed merchant recover his former appearance, or leave him in the body of a filthy and ever hungry pigman.

Cursed locations: The world of the game is divided into several locations. Each is cursed in its own way and will require the player to adjust their play style to succeed. If you want to win, you’ll need to constantly adapt your tactics depending on enemy types, locations, and your squad strengths and weaknesses.

Sin Slayers will be released on September 5th, 2019 on Steam and the Humble Store and will support Windows, Mac OS X, and Linux.

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